https://bugs.kde.org/show_bug.cgi?id=471421

--- Comment #3 from Frederik Schwarzer <schwar...@kde.org> ---
OK, thanks for testing.

Yes, having game IDs would be nice. The current way to generate games does not
make this easy, however.

I will give this a go and check if I can reproduce the issue.
If the game is built from source with DEBUG enabled, the "H" key not only shows
a hint but removes the tiles. That way it is possible to quickly see if a game
is solvable. ... But well, the algorithm is quite crude and if the game is not
able to solve the game, there might still be ways to fix it. ... So it it not
100%.

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