https://bugs.kde.org/show_bug.cgi?id=469991
Albert Astals Cid <aa...@kde.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Latest Commit| |https://invent.kde.org/game | |s/kpat/-/commit/cc62c5599a7 | |bd586ec94f874ab89efc50253d6 | |0c Resolution|--- |FIXED Status|ASSIGNED |RESOLVED --- Comment #6 from Albert Astals Cid <aa...@kde.org> --- Git commit cc62c5599a7bd586ec94f874ab89efc50253d60c by Albert Astals Cid, on behalf of Stephan Kulow. Committed on 12/06/2023 at 21:24. Pushed by aacid into branch 'master'. Solve the simple simon autodrop problem less aggressively Using the brute force algorithm for auto drop has several drawbacks that users reported: - it's too aggressive (didn't matter for simple simon when I implemented it, as there is only one kind of foundation move) - the hint function is no longer a way to cheat your scores, you actually need to pick the winning move yourself So revert that part and make in return the simple simon solver more useful for autodrop by providing the right priority for foundation moves. In addition I had to make sure we always return a first move even if the old interface is not implemented. M +0 -5 src/dealer.cpp M +12 -2 src/patsolve/abstract_fc_solve_solver.cpp M +1 -1 src/patsolve/abstract_fc_solve_solver.h M +4 -2 src/patsolve/simonsolver.cpp M +0 -15 src/patsolve/simonsolver.h https://invent.kde.org/games/kpat/-/commit/cc62c5599a7bd586ec94f874ab89efc50253d60c -- You are receiving this mail because: You are watching all bug changes.