https://bugs.kde.org/show_bug.cgi?id=466454

--- Comment #22 from Mark Richardson <oldkentuckym...@gmail.com> ---
(In reply to Zamundaaa from comment #21)
> > However on native wayland, the max extant is always 16k. not what I would 
> > call optimal usage
> I thought this was obvious but maybe I didn't describe it well: When picking
> a swapchain size, Vulkan requires you to do
> > extends = min(maxExtends, max(desiredSize, minExtends))
> which will handle this and any other situations with restricted size options
> correctly.

Ah, thats makes sense now.

Now there is only the little matter of every single other 3D game not working.
I know the usual attitude of Wayland developers when considering changing
protocol/compositor behaviour vs. every single application being written wrong
is to usually stick to thier guns, But I think kwin would really benefit from
being able to display the windows of the tens of thousands of games already out
there, and I belive the best ssolution for the users of kwin is for it to not
return different swapchain extants depending on the scaling factor.

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