https://bugs.kde.org/show_bug.cgi?id=466804

Nate Graham <n...@kde.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
            Summary|OpacityMask feature in QML  |plasma-integration
                   |broken rendering apps       |inappropriately forces
                   |unusable                    |software rendering for
                   |                            |certain NVIDIA GPU when
                   |                            |checkContext.create()
                   |                            |fails, but hardware
                   |                            |rendering actually works
                   |                            |better for it
                 CC|                            |k...@davidedmundson.co.uk
             Status|NEEDSINFO                   |CONFIRMED
         Resolution|WAITINGFORINFO              |---

--- Comment #6 from Nate Graham <n...@kde.org> ---
Interesting results. This means that hardware rendering is actually working
properly, and the problem is that plasma-integration is forcing software
rendering instead. There are two code paths to make this happen:

1. OpenGL isn't available (clearly not the case here)
2. The function call `checkContext.create()` fails

Looks like the latter thing is happening, which does imply a bug in our code
somewhere. CCing David for further investigation.

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