https://bugs.kde.org/show_bug.cgi?id=456380

Apollo Zhu <public-apollon...@outlook.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |public-apollonian@outlook.c
                   |                            |om
             Status|REPORTED                    |RESOLVED
         Resolution|---                         |WORKSFORME

--- Comment #1 from Apollo Zhu <public-apollon...@outlook.com> ---
1. Make sure you have the latest Xcode version (we require at least Xcode 13.2
for concurrency back deployment). Then you should be able to build the app to
iOS simulators with no issues
2. Compiling for physical iOS devices is more complicated. We have some special
entitlements from Apple (namely
https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_developer_networking_multicast
and
https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_developer_device-information_user-assigned-device-name).
The proper way would be requesting these entitlements using your paid Apple
Developer account (and hope that Apple would approve it, no one has tried yet),
but you can also try the workaround I documented
https://apollozhu.github.io/en/2022/01/15/sideload-kde-connect-ios/. If it
works for you then maybe you can add it to the build instructions on KDE wiki,
I didn't do it since no one else tried this workaround either.

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