https://bugs.kde.org/show_bug.cgi?id=458407
Bug ID: 458407 Summary: Opening or importing SVG results in unresponsive program Product: krita Version: 5.1.0 Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: grave Priority: NOR Component: File formats Assignee: krita-bugs-n...@kde.org Reporter: lamasht...@gmail.com Target Milestone: --- Created attachment 151652 --> https://bugs.kde.org/attachment.cgi?id=151652&action=edit SVG file causing the issue SUMMARY Opening or importing as a layer the attached SVG file causes the program to become unresponsive, and begin utilizing up to 10G RAM, before dropping to 3.5G and then back again. Control is never returned and Krita must be forcibly terminated. STEPS TO REPRODUCE 1. Open file (or create a new file and import file as a layer) 2. Press enter to confirm PPI OBSERVED RESULT Krita indicates there is a vector layer in the GUI, but displays only the colors indicating transparency. RAM usage increases to 10 gigs, will drop to between 3.5 and 6 gigs, and this cycle will continue. Control will not be returned to the user. CPU usage is fairly low (10-13% per Windows task manager). EXPECTED RESULT SVG is loaded and displayed, work can begin. SOFTWARE/OS VERSIONS Windows: 10 21H2 ADDITIONAL INFORMATION Krita Version: 5.1.0 Installation type: installer / portable package Hidpi: false Qt Version (compiled): 5.12.12 Version (loaded): 5.12.12 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19044 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 Locale Languages: en_US C locale: C QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latin I) OpenGL Info Vendor: "Google Inc. (NVIDIA)" Renderer: "ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.15.1123)" Version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false forceDisableTextureBuffers: true Extensions: "GL_ANGLE_texture_multisample" "GL_EXT_map_buffer_range" "GL_EXT_color_buffer_half_float" "GL_CHROMIUM_bind_uniform_location" "GL_NV_EGL_stream_consumer_external" "GL_CHROMIUM_lose_context" "GL_OVR_multiview" "GL_ANGLE_client_arrays" "GL_ANGLE_multi_draw" "GL_ANGLE_get_tex_level_parameter" "GL_ANGLE_copy_texture_3d" "GL_EXT_texture_format_BGRA8888" "GL_OES_compressed_EAC_R11_signed_texture" "GL_CHROMIUM_copy_texture" "GL_ANGLE_robust_client_memory" "GL_OES_get_program_binary" "GL_OES_texture_border_clamp" "GL_EXT_texture_filter_anisotropic" "GL_ANGLE_base_vertex_base_instance_shader_builtin" "GL_OES_depth24" "GL_ANGLE_framebuffer_multisample" "GL_EXT_blend_minmax" "GL_OVR_multiview2" "GL_EXT_shader_texture_lod" "GL_EXT_sRGB" "GL_EXT_draw_buffers_indexed" "GL_OES_mapbuffer" "GL_CHROMIUM_sync_query" "GL_EXT_debug_label" "GL_EXT_draw_elements_base_vertex" "GL_OES_draw_elements_base_vertex" "GL_EXT_EGL_image_external_wrap_modes" "GL_NV_fence" "GL_OES_packed_depth_stencil" "GL_EXT_draw_buffers" "GL_EXT_discard_framebuffer" "GL_OES_draw_buffers_indexed" "GL_EXT_unpack_subimage" "GL_OES_compressed_EAC_R11_unsigned_texture" "GL_AMD_performance_monitor" "GL_EXT_robustness" "GL_NV_pixel_buffer_object" "GL_WEBGL_video_texture" "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture" "GL_OES_texture_stencil8" "GL_ANGLE_provoking_vertex" "GL_CHROMIUM_copy_compressed_texture" "GL_OES_compressed_ETC2_RGBA8_texture" "GL_CHROMIUM_bind_generates_resource" "GL_ANGLE_request_extension" "GL_ANGLE_texture_usage" "GL_OES_fbo_render_mipmap" "GL_OES_texture_half_float_linear" "GL_ANGLE_get_serialized_context_string" "GL_ANGLE_framebuffer_blit" "GL_OES_EGL_image_external" "GL_ANGLE_instanced_arrays" "GL_OES_standard_derivatives" "GL_NV_framebuffer_blit" "GL_ANGLE_lossy_etc_decode" "GL_EXT_texture_rg" "GL_ANGLE_pack_reverse_row_order" "GL_ANGLE_translated_shader_source" "GL_EXT_debug_marker" "GL_EXT_texture_compression_rgtc" "GL_OES_texture_float_linear" "GL_KHR_parallel_shader_compile" "GL_OES_compressed_EAC_RG11_unsigned_texture" "" "GL_OES_depth32" "GL_EXT_multisampled_render_to_texture" "GL_OES_texture_half_float" "GL_OES_EGL_image" "GL_EXT_frag_depth" "GL_EXT_texture_compression_s3tc_srgb" "GL_EXT_texture_type_2_10_10_10_REV" "GL_EXT_blend_func_extended" "GL_EXT_occlusion_query_boolean" "GL_OES_compressed_EAC_RG11_signed_texture" "GL_ANGLE_memory_size" "GL_EXT_disjoint_timer_query" "GL_OES_rgb8_rgba8" "GL_EXT_read_format_bgra" "GL_EXT_instanced_arrays" "GL_OES_surfaceless_context" "GL_EXT_texture_compression_dxt1" "GL_OES_texture_float" "GL_OES_vertex_array_object" "GL_OES_compressed_ETC2_RGB8_texture" "GL_OES_texture_npot" "GL_EXT_multi_draw_indirect" "GL_OES_compressed_ETC2_sRGB8_texture" "GL_ANGLE_texture_compression_dxt3" "GL_ANGLE_multiview_multisample" "GL_ANGLE_program_cache_control" "GL_ANGLE_texture_compression_dxt5" "GL_OES_element_index_uint" "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture" "GL_ANGLE_base_vertex_base_instance" "GL_OES_EGL_image_external_essl3" "GL_EXT_texture_compression_bptc" "GL_EXT_texture_storage" "GL_EXT_clip_control" "GL_ANGLE_depth_texture" "GL_EXT_color_buffer_float" "GL_NV_pack_subimage" "GL_OES_compressed_ETC2_sRGB8_alpha8_texture" "GL_EXT_float_blend" "GL_EXT_texture_norm16" "GL_KHR_debug" QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 65402 Mb Number of Cores: 8 Swap Location: C:/Users/<user>/AppData/Local/Temp Built for: sse2 Base instruction set: sse2 Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 Current Settings Current Swap Location: C:/Users/<user>/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 90 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 300 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 2 Screen: 0 Name: \\.\DISPLAY2 Depth: 32 Scale: 1 Physical DPI108.796 Logical DPI96 Physical Size: 598, 336 Position: 0, 0 Resolution in pixels: 2560x1440 Manufacturer: Model: Refresh Rate: 165 Screen: 1 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Physical DPI108.888 Logical DPI96 Physical Size: 597, 336 Position: -2560, 0 Resolution in pixels: 2560x1440 Manufacturer: Model: Refresh Rate: 165 -- You are 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