https://bugs.kde.org/show_bug.cgi?id=450914

--- Comment #26 from Samuel <samping...@gmail.com> ---
(In reply to Erik Kurzinger from comment #25)
> But is that really the solution users want? Sure, it would technically let
> the game run at an uncapped refresh rate, but as I understand it the main
> reason people want to run games that way is to minimize input latency, and
> they're willing to accept possible tearing as a trade-off (e.g. competitive
> gamers and whatnot). So would it maybe make more sense to have Kwin do
> tearing flips instead for direct scan-out applications?

There are open MR for allowing tearing in Wayland -
1. https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/65
("Main blocker is, KMS doesnt support tearing due to atomic interface" - Simon
Ser)
2.
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/103

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