https://bugs.kde.org/show_bug.cgi?id=453745

Vlad Zahorodnii <vlad.zahorod...@kde.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Latest Commit|                            |https://invent.kde.org/plas
                   |                            |ma/kwin/commit/c49620658f24
                   |                            |dde055c053cfa1aac6b22997b0d
                   |                            |0
             Status|CONFIRMED                   |RESOLVED
         Resolution|---                         |FIXED

--- Comment #5 from Vlad Zahorodnii <vlad.zahorod...@kde.org> ---
Git commit c49620658f24dde055c053cfa1aac6b22997b0d0 by Vlad Zahorodnii, on
behalf of David Edmundson.
Committed on 08/07/2022 at 12:34.
Pushed by vladz into branch 'master'.

Create large enough atlas texture for decorations

When we render individual component of a decoration into an atlas we
ceil the positions for the individual component parts so they don't risk
overlapping. See SceneOpenGLDecorationRenderer::render

This isn't done when we set the overall texture height. This can cause
the bottommost part of the atlas (the right edge) to go out of view.

M  +9    -5    src/scenes/opengl/scene_opengl.cpp
M  +1    -0    src/scenes/opengl/scene_opengl.h

https://invent.kde.org/plasma/kwin/commit/c49620658f24dde055c053cfa1aac6b22997b0d0

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