https://bugs.kde.org/show_bug.cgi?id=453745
Vlad Zahorodnii <vlad.zahorod...@kde.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Latest Commit| |https://invent.kde.org/plas | |ma/kwin/commit/c49620658f24 | |dde055c053cfa1aac6b22997b0d | |0 Status|CONFIRMED |RESOLVED Resolution|--- |FIXED --- Comment #5 from Vlad Zahorodnii <vlad.zahorod...@kde.org> --- Git commit c49620658f24dde055c053cfa1aac6b22997b0d0 by Vlad Zahorodnii, on behalf of David Edmundson. Committed on 08/07/2022 at 12:34. Pushed by vladz into branch 'master'. Create large enough atlas texture for decorations When we render individual component of a decoration into an atlas we ceil the positions for the individual component parts so they don't risk overlapping. See SceneOpenGLDecorationRenderer::render This isn't done when we set the overall texture height. This can cause the bottommost part of the atlas (the right edge) to go out of view. M +9 -5 src/scenes/opengl/scene_opengl.cpp M +1 -0 src/scenes/opengl/scene_opengl.h https://invent.kde.org/plasma/kwin/commit/c49620658f24dde055c053cfa1aac6b22997b0d0 -- You are receiving this mail because: You are watching all bug changes.