https://bugs.kde.org/show_bug.cgi?id=451590

--- Comment #15 from Eric Edlund <ericedlund2...@gmail.com> ---
(In reply to David Edmundson from comment #13)
> Our QtQuick windows aren't schedules to anything in particular, we just
> update them off a timer and hope it's all in sync.
> We could sync it to the relevant RenderLoop relatively easily and it might
> have a noticeable effect and fix some other issues (hopefully).
> 
> Should be relatively easy to try and confirm if it makes a difference.

In my efforts make gestures/fullscreen effects work contextually, I've created
a system to facilitate animations between them. It essentially sends out new
frame updates based on an animation progress. This is in !2184 which is
currently functional, just needs to be slit up and merged. In the MR, the
stuttering is still there, but maybe relevant.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to