https://bugs.kde.org/show_bug.cgi?id=455993

--- Comment #2 from Akseli Lahtinen <akse...@akselmo.dev> ---
> I'd like to understand the original bug better. Surely the X client is
> grabbing the mouse, and we support pointer constraints. 

Unfortuntately even X client is having problems with some mouse constraints in
some games, Splitgate being one. Could be that it's bug within the game as
well. But, there are older games that also have this issue, which do not get
updated anymore.

However on X, the mouse starts "escaping" the screen only after switching
windows once. On Wayland it can happen any time. I've tried to set force focus
stealing prevention for the game window but that has not worked unfortunately.
On X I solved the issue by making a very hacky bash script with xdotools. It's
definitely not a good solution.

> If and only if we need it what might work better is to have a window rule to
> enable faux pointer constaints on that window.

That would be perfect solution for my usecase! :)

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