https://bugs.kde.org/show_bug.cgi?id=450914

--- Comment #13 from Alessandro Astone <ales.ast...@gmail.com> ---
(In reply to Alessandro Astone from comment #12)
> Zamundaaa this is the same bug we discussed here
> https://bugs.kde.org/show_bug.cgi?id=448918
> 
> Not only is the application being "vsynced" (meaning the game rendering loop
> runs at VBlank frequency), but when other windows are drawing on a different
> monitor, the frequency *increases*. I've documented it in detail with
> exapmles in that bug report.
> 
> Following the comments here i've also tried KWIN_DRM_NO_DIRECT_SCANOUT and
> XWayland 22.1.1 which includes the fix to
> https://gitlab.freedesktop.org/xorg/xserver/-/issues/1309, without any
> difference.
> 
> Also reminder that the bug exclusively happens on fullscreen windows.

Also in that conversation I stated that weston-simple-egl was behaving
correctly but i'm unable to reproduce that.
`__GL_SYNC_TO_VBLANK=0 weston-simple-egl -b [-f]` is still matching the
monitor's refresh rate (even if not fullscreen), and does not present the
behaviour that if another application is drawing in another monitor the
framerate increases)

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