https://bugs.kde.org/show_bug.cgi?id=450914
--- Comment #13 from Alessandro Astone <ales.ast...@gmail.com> --- (In reply to Alessandro Astone from comment #12) > Zamundaaa this is the same bug we discussed here > https://bugs.kde.org/show_bug.cgi?id=448918 > > Not only is the application being "vsynced" (meaning the game rendering loop > runs at VBlank frequency), but when other windows are drawing on a different > monitor, the frequency *increases*. I've documented it in detail with > exapmles in that bug report. > > Following the comments here i've also tried KWIN_DRM_NO_DIRECT_SCANOUT and > XWayland 22.1.1 which includes the fix to > https://gitlab.freedesktop.org/xorg/xserver/-/issues/1309, without any > difference. > > Also reminder that the bug exclusively happens on fullscreen windows. Also in that conversation I stated that weston-simple-egl was behaving correctly but i'm unable to reproduce that. `__GL_SYNC_TO_VBLANK=0 weston-simple-egl -b [-f]` is still matching the monitor's refresh rate (even if not fullscreen), and does not present the behaviour that if another application is drawing in another monitor the framerate increases) -- You are receiving this mail because: You are watching all bug changes.