https://bugs.kde.org/show_bug.cgi?id=395725
--- Comment #69 from doncb...@gmail.com --- (In reply to folderkillered from comment #68) > (In reply to Michail Vourlakos from comment #67) > > work on this: https://invent.kde.org/plasma/kwin/-/merge_requests/1961 > > What if blur happens only under pixels which have an alpha value? I am no > programmer, but I think this should be possible. In Aurorae themes, there is no separation of window and shadow. Both SVG elements are part of the same frame. In my attached screenshot, the left shows a theme. There are details present with varying opacities, so going by alpha would blur the shadow and outlines as well, regardless of whether a designer wanted that or not. Someone correct me if I'm wrong, but I think the blur effect does not support alpha. In any plasma theme with low opacity, the 'pixel art' corners of the plasmoids can be visible. The right side of the screenshot shows how the blur mask is not anti-aliased. This problem was somewhat fixed when a bug in the mask calculation was fixed, but certain corner shapes and radii can still make it visible. Clever hiding by the designer is usually necessary to avoid seeing the blur region bleed outside of a corner. -- You are receiving this mail because: You are watching all bug changes.