https://bugs.kde.org/show_bug.cgi?id=447099

Vlad Zahorodnii <vlad.zahorod...@kde.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|general                     |input
           Severity|normal                      |minor
           Keywords|                            |wayland

--- Comment #4 from Vlad Zahorodnii <vlad.zahorod...@kde.org> ---
As far as I know, kwin doesn't handle gamepad input because libinput doesn't
support it. And it's still up in the air whether the compositor should do that.

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