https://bugs.kde.org/show_bug.cgi?id=447868

            Bug ID: 447868
           Summary: krita crashing from opening pop-up palette due to a
                    C++ exception handling exception
           Product: krita
           Version: 5.0.0
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: crash
          Priority: NOR
         Component: Tool/Assistants
          Assignee: krita-bugs-n...@kde.org
          Reporter: calagoart2g...@gmail.com
  Target Milestone: ---

Created attachment 145068
  --> https://bugs.kde.org/attachment.cgi?id=145068&action=edit
krita crash log backtrace

SUMMARY
***
NOTE: If you are reporting a crash, please try to attach a backtrace with debug
symbols.
See
https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports
***
Krita crash log backtrace 



STEPS TO REPRODUCE
1.  Open Krita and create a canvas
2.  Use the pop up palette shortcut which is the right-click mouse button
3.  Krita starts loading, stops then crashes 

OBSERVED RESULT
Krita stops all function after pressing the shortcut and crashes

EXPECTED RESULT
the pop up palette showing up after pressing the short cut key 

System Information
***
Krita

 Version: 5.0.0
 Languages: en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19044
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Intel" 
  Renderer:  "Intel(R) HD Graphics" 
  Version:  "2.1.0 - Build 8.15.10.2900" 
  Shading language:  "1.20  - Intel Build 8.15.10.2900" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 2.1, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 2.1
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_ARB_texture_env_dot3" 
     "GL_ARB_depth_texture" 
     "GL_WIN_swap_hint" 
     "GL_EXT_multi_draw_arrays" 
     "GL_NV_conditional_render" 
     "GL_ARB_transpose_matrix" 
     "GL_EXT_draw_range_elements" 
     "GL_EXT_framebuffer_object" 
     "GL_EXT_draw_buffers2" 
     "GL_EXT_compiled_vertex_array" 
     "GL_SGIS_texture_lod" 
     "GL_EXT_shadow_funcs" 
     "GL_ARB_occlusion_query" 
     "" 
     "GL_EXT_rescale_normal" 
     "GL_EXT_packed_pixels" 
     "GL_EXT_texture_env_add" 
     "GL_ARB_draw_buffers" 
     "GL_ARB_texture_border_clamp" 
     "GL_ARB_window_pos" 
     "GL_ARB_texture_rectangle" 
     "GL_EXT_texture_shared_exponent" 
     "GL_EXT_packed_float" 
     "GL_IBM_texture_mirrored_repeat" 
     "GL_ARB_point_sprite" 
     "GL_ARB_shadow" 
     "GL_EXT_separate_specular_color" 
     "GL_ARB_texture_non_power_of_two" 
     "GL_SGIS_texture_edge_clamp" 
     "GL_EXT_blend_color" 
     "GL_INTEL_performance_queries" 
     "GL_ARB_shading_language_100" 
     "GL_EXT_packed_depth_stencil" 
     "GL_ARB_depth_clamp" 
     "GL_ARB_compatibility" 
     "GL_ARB_texture_cube_map" 
     "GL_EXT_texture_compression_s3tc" 
     "GL_ARB_texture_float" 
     "GL_EXT_transform_feedback" 
     "GL_ARB_texture_env_combine" 
     "GL_ARB_seamless_cube_map" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_EXT_stencil_wrap" 
     "GL_ATI_separate_stencil" 
     "GL_ARB_map_buffer_range" 
     "GL_EXT_clip_volume_hint" 
     "GL_EXT_texture_sRGB" 
     "GL_ARB_vertex_program" 
     "GL_ARB_uniform_buffer_object" 
     "GL_ARB_vertex_array_bgra" 
     "GL_ARB_texture_env_crossbar" 
     "GL_EXT_blend_func_separate" 
     "GL_EXT_texture_swizzle" 
     "GL_EXT_blend_minmax" 
     "GL_SGIS_generate_mipmap" 
     "GL_ARB_fragment_shader" 
     "GL_EXT_framebuffer_blit" 
     "GL_NV_primitive_restart" 
     "GL_NV_blend_square" 
     "GL_ARB_framebuffer_object" 
     "GL_ARB_framebuffer_sRGB" 
     "GL_ARB_color_buffer_float" 
     "GL_EXT_blend_equation_separate" 
     "GL_ARB_sync" 
     "GL_NV_texgen_reflection" 
     "GL_EXT_stencil_two_side" 
     "GL_ARB_texture_compression" 
     "GL_ARB_draw_elements_base_vertex" 
     "GL_ARB_half_float_vertex" 
     "GL_EXT_gpu_program_parameters" 
     "GL_EXT_abgr" 
     "GL_ARB_vertex_array_object" 
     "GL_EXT_texture_edge_clamp" 
     "GL_EXT_blend_subtract" 
     "GL_3DFX_texture_compression_FXT1" 
     "GL_EXT_bgra" 
     "GL_EXT_fog_coord" 
     "GL_ARB_sampler_objects" 
     "GL_ARB_fragment_program" 
     "GL_EXT_texture_array" 
     "GL_EXT_texture_lod_bias" 
     "GL_ARB_draw_instanced" 
     "GL_EXT_texture_snorm" 
     "GL_EXT_secondary_color" 
     "GL_ARB_multitexture" 
     "GL_ARB_half_float_pixel" 
     "GL_ARB_texture_rg" 
     "GL_ARB_depth_buffer_float" 
     "GL_EXT_texture3D" 
     "GL_ARB_texture_compression_rgtc" 
     "GL_ARB_point_parameters" 
     "GL_ARB_copy_buffer" 
     "GL_EXT_texture_env_combine" 
     "GL_ARB_vertex_shader" 
     "GL_ARB_pixel_buffer_object" 
     "GL_ARB_shader_objects" 
     "GL_EXT_texture_rectangle" 
     "GL_ARB_fragment_program_shadow" 
     "GL_ARB_vertex_buffer_object" 
     "GL_ARB_texture_env_add" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: false 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 3824 Mb
  Number of Cores: 4
  Swap Location: C:/Users/admin/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/admin/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 900
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: true
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 1
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Resolution in pixels: 1366x768
                Manufacturer: 
                Model: 
                Refresh Rate: 60


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