https://bugs.kde.org/show_bug.cgi?id=445878

--- Comment #1 from Jos van den Oever <j...@vandenoever.info> ---
You can currently emit signals by modifying properties. So the machinery for
emitting signals is there. If I understand correctly, you would like to have a
way to specify signals in the bindings json file that generates rust functions
for emitting other signals.

When signals are tied to properties, it's convenient in QML to tie the state to
something in the UI. For signals that are not tied to any property, the update
would only have temporary information. To use that information later, you'd
then need to store that information in a QML property.

Can you explain your use-case?

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