https://bugs.kde.org/show_bug.cgi?id=445657

David REVOY <i...@davidrevoy.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |i...@davidrevoy.com

--- Comment #1 from David REVOY <i...@davidrevoy.com> ---
> EXPECTED RESULT: Loading at LEAST is the same as Blender

I'll comment only this part. 
It will be never possible because the two techniques (Blender way and Krita
way) are really different.  While what you see (an animation of a camera and
cube) might be consistent between both, under the hood it's even not
comparable. 

Blender load many things; but you can simplify it this way: the position of the
camera, position of the cube, light, etc...  and then Blender playback the
receipe and render in real time the animation. 

While for Krita,  the animation is already made and baked as frame in pixels.
And it's heavy in information. Heavier than just the position of the camera,
the cube, etc... It's 250 canvas of 1920x1080 ( so ~2Million of pixels per
frame with each pixels their own color coordinates x 250 time ). 

That's why this part is technically impossible, I hope you'll better understand
now.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to