https://bugs.kde.org/show_bug.cgi?id=418166
Noah Davis <noaha...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|CONFIRMED |RESOLVED Latest Commit| |https://invent.kde.org/plas | |ma/breeze/commit/ee06e26236 | |c52b16e546a7208603c845f4159 | |a0e --- Comment #5 from Noah Davis <noaha...@gmail.com> --- Git commit ee06e26236c52b16e546a7208603c845f4159a0e by Noah Davis, on behalf of Tatsuyuki Ishi. Committed on 11/10/2021 at 20:39. Pushed by ndavis into branch 'master'. shadow: handle DPR outside the renderer QPainter's auto-scaling is prone to off-by-one rounding errors and draws on fractional coordinates. With this change, we paint on a 1x DPR QPainter and scale the shadow offset and strength manually based on DPR. This resolves an issue with resulting in seams on the right and bottom edges of a menu due to shadow boundaries being off-by-one. v2: remove unrelated formatting changes v3: - move the DPR helper to ShadowHelper - retrieve the DPR from the widget instead of the global QGuiApplication - added BUG reference M +0 -2 kdecoration/breezedecoration.cpp M +0 -4 kstyle/breezehelper.cpp M +0 -3 kstyle/breezehelper.h M +1 -1 kstyle/breezemdiwindowshadow.cpp M +16 -10 kstyle/breezeshadowhelper.cpp M +15 -1 kstyle/breezeshadowhelper.h M +1 -7 libbreezecommon/breezeboxshadowrenderer.cpp M +0 -7 libbreezecommon/breezeboxshadowrenderer.h https://invent.kde.org/plasma/breeze/commit/ee06e26236c52b16e546a7208603c845f4159a0e -- You are receiving this mail because: You are watching all bug changes.