https://bugs.kde.org/show_bug.cgi?id=442408

--- Comment #3 from n.parka...@gmail.com ---
I checked out git master, but haven't been able to reproduce it there. Seems to
be due to https://invent.kde.org/plasma/kwin/-/merge_requests/1199. So in the
same scenario as before, SceneOpenGL::viewportLimitsMatched() is not hit
anymore. Nonetheless, I think the use of GLint is still wrong.

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