https://bugs.kde.org/show_bug.cgi?id=442408
--- Comment #3 from n.parka...@gmail.com --- I checked out git master, but haven't been able to reproduce it there. Seems to be due to https://invent.kde.org/plasma/kwin/-/merge_requests/1199. So in the same scenario as before, SceneOpenGL::viewportLimitsMatched() is not hit anymore. Nonetheless, I think the use of GLint is still wrong. -- You are receiving this mail because: You are watching all bug changes.