https://bugs.kde.org/show_bug.cgi?id=438767

--- Comment #2 from grum...@grum.fr ---
(In reply to Ahab Greybeard from comment #1)
> I can confirm this for the Jun 16 5.0.0-prealpha (git 949e869) appimage on
> Debian 10.
> Tested with a simple animated transform mask using a position change in the
> animation curves.
> 
> Should the update be continuous with node value change using the Val number
> adjustment? (The node position is updated as Val is changed.)
> Should the update be continuous with node position change by dragging? (The
> Val number is only updated after the node drag action is completed.)

Hi

Ideally, from a user point of view a continuous update is the best :-)
But, I'm not sure that's good idea according to CPU consuming. 

On a simple animation (ie: on transform mask on one paint layer) you might not
be worried by CPU usage.
But on more complex animation, this could be CPU killer (I have an animation
with nested transform mask + filter layer + layer styles...)
I'm not sure of result of continuous update on a such animation; I can provide
it if needed (but .kra file is ~12MB, not sure I can upload it)

Maybe as an option?

At least:
 - when value is modified from spinbox: update
 - when stop dragging in graph: update


Grum999

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to