https://bugs.kde.org/show_bug.cgi?id=438777

Nate Graham <n...@kde.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |n...@kde.org
             Status|REPORTED                    |RESOLVED
         Resolution|---                         |INTENTIONAL

--- Comment #1 from Nate Graham <n...@kde.org> ---
In fact at least on X11, we *disable* the compositor while full-screen 3d games
are running, because games will implement this themselves. I know there are
some graphics drivers that allow you to force this, and that's their
prerogative. We can't do it generically in KWin because we can't guarantee the
graphics capabilities of the underlying hardware. A configuration UI of the
driver itself would be the most appropriate place to do it.

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