https://bugs.kde.org/show_bug.cgi?id=438777
Nate Graham <n...@kde.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |n...@kde.org Status|REPORTED |RESOLVED Resolution|--- |INTENTIONAL --- Comment #1 from Nate Graham <n...@kde.org> --- In fact at least on X11, we *disable* the compositor while full-screen 3d games are running, because games will implement this themselves. I know there are some graphics drivers that allow you to force this, and that's their prerogative. We can't do it generically in KWin because we can't guarantee the graphics capabilities of the underlying hardware. A configuration UI of the driver itself would be the most appropriate place to do it. -- You are receiving this mail because: You are watching all bug changes.