https://bugs.kde.org/show_bug.cgi?id=438341
--- Comment #1 from Eoin O'Neill <eoinoneill1...@gmail.com> --- Yeah, this was an oversight on how we were doing keyframe creation for transform masks originally. I've redone the code for dealing with undo / redo. It isn't perfect, but it should allow for properly undoing and canceling keyframe additions when double tapping escape. Note that you do have to double tap escape -- this is because the first press intentionally resets all transforms to identity. Tapping again will then cancel the transform, and undo any keyframe additions or changes that occurred. There's still room to improve this workflow, and I intend to do so later, but for Krita 5 it is simply nice to have the undo working as expected. :) -- You are receiving this mail because: You are watching all bug changes.