https://bugs.kde.org/show_bug.cgi?id=436283
Bug ID: 436283 Summary: access violation in ZN22KisFrameDataSerializer23estimateFrameUniquenessERK NS_5FrameES2_d Product: krita Version: 4.4.3 Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: Animation Assignee: krita-bugs-n...@kde.org Reporter: gnomor...@gmail.com Target Milestone: --- SUMMARY submitting on behalf of partner who experienced this issue, i found crashdumps in by localappdata for krita due to a nullptr access violation in memcmp called by ZN22KisFrameDataSerializer23estimateFrameUniquenessERKNS_5FrameES2_d (3320.1fe0): Access violation - code c0000005 (first/second chance not available) // shows comparison was a nullptr 00007ffe`c349ce22 3a0411 cmp al,byte ptr [rcx+rdx] ds:00000000`00000000=?? stack: 0b 00000000`005f35e8 00007ffe`43891942 msvcrt!memcmp+0x32 0c 00000000`005f35f0 00007ffe`43898460 libkritaui!ZN22KisFrameDataSerializer23estimateFrameUniquenessERKNS_5FrameES2_d+0x182 0d 00000000`005f3690 00007ffe`43898c15 libkritaui!ZN18KisFrameCacheStore9saveFrameEi12KisSharedPtrI19KisOpenGLUpdateInfoERK5QRect+0x8b0 0e 00000000`005f37a0 00007ffe`4387d4ee libkritaui!ZN20KisFrameCacheSwapper9saveFrameEi12KisSharedPtrI19KisOpenGLUpdateInfoERK5QRect+0x25 0f 00000000`005f37e0 00007ffe`4387fe7b libkritaui!ZN22KisAnimationFrameCache21addConvertedFrameDataE12KisSharedPtrI19KisOpenGLUpdateInfoEi+0x1ce 10 00000000`005f38c0 00007ffe`438a34ae libkritaui!ZN29KisAsyncAnimationRendererBaseD0Ev+0x4ab process dump attached. STEPS TO REPRODUCE reproduction is intermittent 1. create 50 odd unique frames 2. press play on the animation OBSERVED RESULT nullptr access violation in memcmp EXPECTED RESULT no exception, animation plays Krita Version: 4.4.3 Languages: en_US, en Hidpi: true Qt Version (compiled): 5.12.9 Version (loaded): 5.12.9 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19042 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Hardware Information GPU Acceleration: auto Memory: 16201 Mb Number of Cores: 12 Swap Location: C:/Users/William/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/William/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Use AMD Vectorization Workaround: false Canvas State: TRY_OPENGL Autosave Interval: 900 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 1 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Resolution in pixels: 1920x1080 Manufacturer: Model: Refresh Rate: 240 -- You are receiving this mail because: You are watching all bug changes.