https://bugs.kde.org/show_bug.cgi?id=435456

nyanpasu64 <nyanpas...@tuta.io> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |nyanpas...@tuta.io

--- Comment #2 from nyanpasu64 <nyanpas...@tuta.io> ---
I suspect this isn't a duplicate of bug 414266, where the entire rendered font
texture has duplicated or missing rows/columns of pixels when shown on-screen.
Looking at the attachment, I think each glyph of the font (PT Sans?) has its
top row (or few) of pixels cut off, meaning it's a text
layout/shaping/rendering bug rather than a texture-drawing bug. But I'm not
100% confident.

To verify, can you type something like F-a._#@///\\\ to make sure there are no
missing rows of pixels extending across the whole text area? The first few
glyphs have various letter heights, and the slashes/backslashes will make
missing rows of pixels obvious.

If you want to go overkill, try debugging Elisa in RenderDoc, and look at the
underlying textures to make sure the glyphs have the top missing (meaning it's
not bug 414266).

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to