https://bugs.kde.org/show_bug.cgi?id=190372

Albert Astals Cid <aa...@kde.org> changed:

           What    |Removed                     |Added
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           Keywords|                            |junior-jobs
                 CC|                            |aa...@kde.org

--- Comment #7 from Albert Astals Cid <aa...@kde.org> ---
This should be relatively easy to fix, on Game::pause we need to remember if
m_bonusTimer, m_preyTimer where running and how much was left of them (and them
stop them) and in  Game::start restart them if they were active.

If someone wants to do some coding please propose a Merge Request against
https://invent.kde.org/games/kapman

If not i'll try to have a look when i have time (which may be never)

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