https://bugs.kde.org/show_bug.cgi?id=267859

--- Comment #14 from Jesper Goll <jes...@goll-rossau.dk> ---
Since there is a discussion of whether this is a bug or not, I think it is up
to the maintainer to decide if the bug should be closed.
The game still behaves as reported in 2011 when the bug was first filed: Level
increases are spaced so far apart that (to me) it just becomes boring. For that
same reason I had not played it in years, and had to reinstall it in order to
test it.
Back in 2011 this behaviour was new and, to some of us, unwanted. The previous
version behaved more like the classical Windows game (from back when Windows
was an unstable app running on top of DOS). The bug was filed, I think, on the
assumption that the changed behaviour was a glitch, not a design feature.
However: The fact that some of us find KBlocks boring does not imply that there
is a bug in its code. Others might find the widely spaced level changes better
suited to their taste. In fact, since the present behaviour has survived for 10
years now, maybe someone out there likes it?
SO: The game maintainer(s) should decide if this is something to be fixed, or
if it is the way this game should be.
Of course, one COULD consider fitting the game with a switch - "Level change
strategy" or something - to let users decide if they prefer pre-2011 level
changes or are good with the new, slower pace. The two options might be named
"Classic" and "Meditative"?

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