https://bugs.kde.org/show_bug.cgi?id=267859
--- Comment #14 from Jesper Goll <jes...@goll-rossau.dk> --- Since there is a discussion of whether this is a bug or not, I think it is up to the maintainer to decide if the bug should be closed. The game still behaves as reported in 2011 when the bug was first filed: Level increases are spaced so far apart that (to me) it just becomes boring. For that same reason I had not played it in years, and had to reinstall it in order to test it. Back in 2011 this behaviour was new and, to some of us, unwanted. The previous version behaved more like the classical Windows game (from back when Windows was an unstable app running on top of DOS). The bug was filed, I think, on the assumption that the changed behaviour was a glitch, not a design feature. However: The fact that some of us find KBlocks boring does not imply that there is a bug in its code. Others might find the widely spaced level changes better suited to their taste. In fact, since the present behaviour has survived for 10 years now, maybe someone out there likes it? SO: The game maintainer(s) should decide if this is something to be fixed, or if it is the way this game should be. Of course, one COULD consider fitting the game with a switch - "Level change strategy" or something - to let users decide if they prefer pre-2011 level changes or are good with the new, slower pace. The two options might be named "Classic" and "Meditative"? -- You are receiving this mail because: You are watching all bug changes.