https://bugs.kde.org/show_bug.cgi?id=431707

--- Comment #29 from tempel.jul...@gmail.com ---
I had patched direct scanout into my local build of kwin, yes. It didn't made
things noticeably better (or worse) though, latency in games was still higher
with "prefer smoother animations" vs. Xorg with suspended compositing.
Not saying direct scanout didn't lower latency, but if it did, it wasn't enough
for me to notice. So perhaps the largest share of latency is caused by
presentation delays and not rendering?

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