https://bugs.kde.org/show_bug.cgi?id=431707
--- Comment #29 from tempel.jul...@gmail.com --- I had patched direct scanout into my local build of kwin, yes. It didn't made things noticeably better (or worse) though, latency in games was still higher with "prefer smoother animations" vs. Xorg with suspended compositing. Not saying direct scanout didn't lower latency, but if it did, it wasn't enough for me to notice. So perhaps the largest share of latency is caused by presentation delays and not rendering? -- You are receiving this mail because: You are watching all bug changes.