https://bugs.kde.org/show_bug.cgi?id=430798

--- Comment #3 from Duncan <1i5t5.dun...@cox.net> ---
(In reply to Bug Janitor Service from comment #2)
> https://invent.kde.org/games/palapeli/-/merge_requests/5

That definitely fixes the segfault at startup, allowing palapeli to find the
slicers, startup and play, both builtin and user-created puzzles, so it's
verified to fix this bug.


But then, as aacid mentions there, palapeli segfaults on the "finish" step when
creating a new puzzle, with the below output to konsole if started from there:

Could not find slicer
"/lib64/qt5/plugins/palapelislicers/palapeli_jigsawslicer.so".


So there's an apparently similar "can't find slicer" bug creating a new puzzle.

(I suppose I should create an invent/gitlab account so I can comment on such
things directly on invent... assuming I can, I've not tried...)

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