https://bugs.kde.org/show_bug.cgi?id=415772
--- Comment #4 from Boudewijn Rempt <b...@valdyas.org> --- Gosh, they actually are so afraid they do that? That feels so weird. In any case I thought I had already made Angle the default on Windows. From main.cc: #ifdef Q_OS_WIN const QString preferredRendererString = kritarc.value("OpenGLRenderer", "angle").toString(); #else const QString preferredRendererString = kritarc.value("OpenGLRenderer", "auto").toString(); #endif I have to admit, I haven't checked recently whether that isn't overridden later on. -- You are receiving this mail because: You are watching all bug changes.