https://bugs.kde.org/show_bug.cgi?id=420600
--- Comment #5 from Dmitry Kazakov <dimul...@gmail.com> --- Hi, Ryan! This behavior is just a way how "Smudge Rate" is implemented. It worked this way since "Color Smudge" engine was first implemented :) The reason for this behavior is that we just don't have any control for the "smudged area" filling. It is painted with 100% opacity, then blended with color rate (using `colorRate * (1.0 - smudgeRate)` opacity), and then the final result is blended into the image with `smudgeRate` opacity. The "smudging" itself happens not because of mixing in the brush, but because of mixing on the canvas. Theoretically, we can move final mixing into the brush and control the smudge rate of separately from the final opacity, but I'm not really sure what will be the benefit... And it will be surely slower. -- You are receiving this mail because: You are watching all bug changes.