https://bugs.kde.org/show_bug.cgi?id=386986
Tymond <tamtamy.tym...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |LATER Status|REPORTED |RESOLVED CC| |tamtamy.tym...@gmail.com --- Comment #1 from Tymond <tamtamy.tym...@gmail.com> --- It's very rare to be able to just borrow code from another project, even if written in the same language. The structure is often very different. We can look at the algorithms, sometimes we could borrow the algorithms code, but there is still a huge amount of work outside of that. (And we do have mesh transformation already in Krita (and can be integrated in the animated transform mask, I believe: https://phabricator.kde.org/T11476), just bone transformation is missing). Because of that, this feature request is way too scarce to be useful (although thanks for it, of course!). It needs a specific list of features to be implemented, it needs GUI mockups, it needs consideration for the current animation system and our plans for it. For now, it's far from ready to be implemented. Here's a manual page that explains how to make a good feature request: https://docs.krita.org/en/untranslatable_pages/new_features.html Because of that, I guess it would be best if I just close it. It's big enough that it would need a task on Phabricator anyway, so if you make some mockups for the features, please go directly to Phabricator so we can discuss them. -- You are receiving this mail because: You are watching all bug changes.