https://bugs.kde.org/show_bug.cgi?id=386986

Tymond <tamtamy.tym...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |LATER
             Status|REPORTED                    |RESOLVED
                 CC|                            |tamtamy.tym...@gmail.com

--- Comment #1 from Tymond <tamtamy.tym...@gmail.com> ---
It's very rare to be able to just borrow code from another project, even if
written in the same language. The structure is often very different. We can
look at the algorithms, sometimes we could borrow the algorithms code, but
there is still a huge amount of work outside of that. (And we do have mesh
transformation already in Krita (and can be integrated in the animated
transform mask, I believe: https://phabricator.kde.org/T11476), just bone
transformation is missing).

Because of that, this feature request is way too scarce to be useful (although
thanks for it, of course!). It needs a specific list of features to be
implemented, it needs GUI mockups, it needs consideration for the current
animation system and our plans for it. For now, it's far from ready to be
implemented.

Here's a manual page that explains how to make a good feature request:
https://docs.krita.org/en/untranslatable_pages/new_features.html

Because of that, I guess it would be best if I just close it. It's big enough
that it would need a task on Phabricator anyway, so if you make some mockups
for the features, please go directly to Phabricator so we can discuss them.

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