https://bugs.kde.org/show_bug.cgi?id=418165

--- Comment #5 from David Edmundson <k...@davidedmundson.co.uk> ---
>I propose creating a phabricator task with a list of every place where this 
>issue is present.

If you like.

>I am even willing to work on a fix, if you tell me how to do it.

As you noted, it's not one fix it's many.

In general you have to learn the difference between logical pixels and device
pixels and applied that through any custom painting code. 

We also need to turn on a flag at a per-application basis to opt-in for high
DPI. This task is 99% about testing rather than actually adding the line, as
when turned on the application can break (or potentially even crash) horribly,
any custom painting needs checking.

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