https://bugs.kde.org/show_bug.cgi?id=418243

Tymond <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |[email protected]
           Severity|normal                      |wishlist

--- Comment #1 from Tymond <[email protected]> ---
Setting to wishlist because it's a wish.

I'm half-sure it was already reported... but maybe I just wanted it reported.

My additions:
1. it should allow both increasing and decreasing fps.
2. both "how many times should it decrease/increase" (2x - put hold frames
between every frame; 0.5x - delete every other frame and squish together on the
timeline) and just putting the resulting fps.
3. it should support some weird conversions too, like between 24fps and 25fps,
or from 24fps to 8fps, or from 3fps to 7fps - then the algorithm will choose
which frame to delete or how to set up frames to follow the new fps. It will
change the animation a bit, but it's better to have this option than not.
For example in case of 3fps to 7fps, algorithm could put frames like this: 0th
-> 0th, 1th -> 2th, 2th -> 4th, 3th -> 7th. Note the bigger gap between the
last two mentioned frames.
4. if it's nx or (1/n)x, it should be consistent throughout the whole timeline
(user will know exactly which frames will be deleted and pulled or how many
frames will be added between which frames), but for all other cases, it can be
whatever the algorithm thinks it's fine.
5. for the non-nx or non-(1/n)x cases, there should be a warning since it will
change the animation and needs to be checked manually by the user, maybe even
tweaked after conversion.
6. it should expect OK button to be clicked by the user, not something that the
user can do by mistake/

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