https://bugs.kde.org/show_bug.cgi?id=416456
--- Comment #3 from David Edmundson <k...@davidedmundson.co.uk> --- In order for this to happen we would need: Effects to have a virtual method to manipulate the vertex buffers for blur regions. Blur to then push it's vertex buffer through the effects chain, wobbly windows would then take that manipulate the vertex buffer. Then blur would render that..and only then do we continue the paintWindow chain to paint the window contents also manipulated by the wobbly window effect. -- You are receiving this mail because: You are watching all bug changes.