https://bugs.kde.org/show_bug.cgi?id=416456
--- Comment #3 from David Edmundson <k...@davidedmundson.co.uk> ---
In order for this to happen we would need:

Effects to have a virtual method to manipulate the vertex buffers for blur
regions.

Blur to then push it's vertex buffer through the effects chain, wobbly windows
would then take that manipulate the vertex buffer.

Then blur would render that..and only then do we continue the paintWindow chain
to paint the window contents also manipulated by the wobbly window effect.

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