https://bugs.kde.org/show_bug.cgi?id=415286

--- Comment #14 from Roman Gilg <subd...@gmail.com> ---
(In reply to tempel.julian from comment #12)
> Forgot to add: The Proton fullscreen application also freezes with KWin's
> default settings when executing "kwin_x11 --replace" while the application
> is running.

This in contrast is still happening to me. But taking away the compositor while
the game is running is quite drastic and handling that is probably not been
done correctly in Proton in this case (and I don't think it's worth for them to
look into fixing that).

On another note: I didn't notice any performance difference between having the
compositor block compositing and with full compositing still going on while
in-game, what would point to the compositing rework being done right. Can you
confirm?

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