https://bugs.kde.org/show_bug.cgi?id=399499

--- Comment #54 from Vlad Zahorodnii <vladz...@gmail.com> ---
Alright, the streaming vertex buffer should be okay after a graphics reset
since the GlxBackend destroys it, which leaves with another option - perhaps
kwin attempts to render something before it has a chance to process the
Scene::resetCompositing signal. I have ordered an NVIDIA video card, so
hopefully I'll be able to investigate this problem more thoroughly soon.

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