https://bugs.kde.org/show_bug.cgi?id=412447
--- Comment #13 from Christoph Cullmann <cullm...@kde.org> --- Btw., if you want to read up why such 0.1 or 0.05 things create issues for computation, take e.g. a look at https://docs.python.org/3/tutorial/floatingpoint.html Actually a good explanation why you get very strange results with such numbers. And yes, if you look at all your computation everywhere in the code you might be able to circumvent the rounding issues in the most places, thought this seems not realistic to solve for all the stuff we have in the close future. -- You are receiving this mail because: You are watching all bug changes.