https://bugs.kde.org/show_bug.cgi?id=411352
--- Comment #3 from viktorsla...@viksl.com --- (In reply to vanyossi from comment #1) > I don't get any slowdown following the steps provided or even after adding > more than 10 vanishing points and panning at different zooming levels. > > Could you paste the text from "help > system information for bug reports"? > Also check that you are not using OpenGL directly for display canvas > acceleration but ANGLE. The file is above, I thought the comment text will stay, so I'll jsut make one more reply here. Vanishing point is currently certainly the least laggy one it's still slower but not that noticeable can you please try the perspective? When I have perspective in and zoom to 100% or clsoer to 140% it basically takes half a second or asecon to make one pan or zoom level difference (which obviously stacks as you are trying to pan large distance). As said above the report file is above in the comment - sorryy about that. I do have nalge not opengl, opengl makes everything worst if I try it so I dont' use it anyway. Not sure what changed from the time of the bug report, I'm on enwer version of Krita but even if I download 4.2.5 portable the vanishing point is still a bit slower but not even close to the perspective. Just to be sure I make a 2000x3000 new file with a background flat colored layer, I just put in a perspective and try to zoom in on the perspctive (make sure it's in the viewport the whole time) from 40% to 100%, then a bit further to 140% and evne at 100% it's lagging like hell, it basically turn to a slideshow rather than a smooth zoom/pan. -- You are receiving this mail because: You are watching all bug changes.