https://bugs.kde.org/show_bug.cgi?id=411863
Lynx3d <l...@aspect-design.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |l...@aspect-design.de --- Comment #2 from Lynx3d <l...@aspect-design.de> --- I don't think there's anything you could do though, that's just how HSL works, both hue and saturation are undefined for white and black RGB colors, and subject to low precision near white/black. So lowering lightness will turn tiny RGB differences into huge hue and saturation gaps. White could be turned into a color with arbitrary hue and saturation with any choice being equally correct (or wrong, depending on point of view). -- You are receiving this mail because: You are watching all bug changes.