https://bugs.kde.org/show_bug.cgi?id=410324

            Bug ID: 410324
           Summary: Delay in brushes and color picker when canvas RAM use
                    is around 450MB and higher.
           Product: krita
           Version: 4.2.3
          Platform: MS Windows
                OS: MS Windows
            Status: REPORTED
          Severity: major
          Priority: NOR
         Component: OpenGL Canvas
          Assignee: krita-bugs-n...@kde.org
          Reporter: wontoon...@gmail.com
  Target Milestone: ---

SUMMARY
When the RAM usage of a canvas starts exceeding around 450 MB of use, brushes
larger than 100 pixels will begin to have a delay before the stroke appears on
the canvas for the first stroke in a series of strokes (once you wait for a
couple of seconds after a series of stroke, the delay appears again). The color
picker will also consistently have a very noticeable ~2 second delay before it
selects the color.

STEPS TO REPRODUCE
1. Create a new canvas.
2. Draw on it however you like. Add many layers and increase the size of the
canvas, your goal is to use a decently high amount of RAM; 450+ will be your
goal.
3. Set your brush size to 100+ px (It's oddly specific, as anything less works
as normal).
4. You will begin to see the delay in your strokes and in the color picker.

OBSERVED RESULT
A delay in strokes in Krita with brushes larger than 100 px and the color
picker.

EXPECTED RESULT
No delay with strokes.

SOFTWARE/OS VERSIONS
Windows: Windows 10

KDE Frameworks Version: 5
Qt Version: 5.12.4

ADDITIONAL INFORMATION

Hardware
CPU: Core i7 4770k
RAM: 16 GB
GPU: GTX 1050 Ti
Tablet: Cintiq Pro 16

Canvas info (when I first observed the bug): 4400 x 2600, 8-bit color integer
depth, sRGB-elle-V2-srgbtrc.icc color space (default one)

Additional Notes:
The delay is completely absent when you zoom into the canvas. The delay does
not exist in previous versions of Krita that I've used (but I have not used
4.2.2 and upgraded from 4.2.1 to 4.2.3). The delay also seems to be fairly
consistent in length in between a test image of 450 MB and one I am working on
for someone that is 1008 MB.

I tried several steps to resolve my issue (which all didn't), including
changing the canvas rendering mode, restarting the system, closing other
applications, updating Windows, and restarting the entire computer.

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