https://bugs.kde.org/show_bug.cgi?id=408936

--- Comment #3 from Boudewijn Rempt <b...@valdyas.org> ---
This is actually a limit in qpainter/qimage api: see for instance
https://stackoverflow.com/questions/7080052/qimage-qpixmap-size-limitations.

To avoid this we should implement rendering to tiles instead of one big QImage
in KisShapeLayerCanvas. This is quite a job, but not impossible. An impossible
but interesting alternative would be to implement a QPainterEngine that works
directly on a KisPaintDevice.

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