https://bugs.kde.org/show_bug.cgi?id=408936
--- Comment #3 from Boudewijn Rempt <b...@valdyas.org> --- This is actually a limit in qpainter/qimage api: see for instance https://stackoverflow.com/questions/7080052/qimage-qpixmap-size-limitations. To avoid this we should implement rendering to tiles instead of one big QImage in KisShapeLayerCanvas. This is quite a job, but not impossible. An impossible but interesting alternative would be to implement a QPainterEngine that works directly on a KisPaintDevice. -- You are receiving this mail because: You are watching all bug changes.