https://bugs.kde.org/show_bug.cgi?id=409460

--- Comment #8 from Aaron Lavarnway <i...@ralek.art> ---
Hey Dmitry, this package seems to be noticeably smoother, though it's hard to
tell.
Taking more high speed footage, I've found that instead of getting 'stuck'
every other frame, it's now only getting stuck every couple of frames. So It's
still stuttery on my end, though smoother in general.
Turning on QT's FPS debug causes the canvas to hang every second, giving a
lower FPS of ~32 in the debug logs, though when I use Krita's built-in OpenGL
FPS reporter, it shows a consistent 100+ FPS in the upper left corner.

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