https://bugs.kde.org/show_bug.cgi?id=408504

--- Comment #4 from Chris Van Nooten <chrisvannoo...@hotmail.com> ---
(In reply to Boudewijn Rempt from comment #3)
> Yes, maybe make a screen recording, because I just cannot reproduce this
> issue, and I also cannot understand how it could possibly have something to
> do with Krita.

Here is the google drive link to a video exposing the problem:
https://drive.google.com/file/d/1CKdow15qDB5QBW5zXT8KgKQ83V5W645K/view?usp=sharing

Ironically I found the problem just after uploading it, Krita 4.2.0 and beyond
takes up more than half the screen space on 1080P with the minimum width just
like the main Steam Window does, when you use the default Windows manager it
seems that you cannot tile windows that have a larger minimum width than half
the screen would be (so for me less than 960 pixels), 4.1.5 takes what seems to
be only 1/3th of the screen at the smallest width, thus I could tile it while
4.2.0 takes about 6/10th at the smallest width resulting in this behaviour.

My guess is that you have a 4K or a 1440P screen and that the minimum width is
a set pixel value as opposed to a percentage , at least that is my theory why
you couldn't replicate it.
Considering how inadequate my knowledge on CPP, QT5 and the Krita source code
is, I do not know which commit changed this value let alone where it is stored,
but I think it is a save bet that the problem lies here.

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