https://bugs.kde.org/show_bug.cgi?id=407966

--- Comment #1 from Erik Kurzinger <ekurzin...@nvidia.com> ---
Sorry for taking a while to look into this, however it would seem krunner's
QSGRenderThread is getting stuck in eglSwapBuffers waiting for a
wl_surface::frame event. I think this is a similar issue to what I tried to
address in https://phabricator.kde.org/D18307. It looks like if
Compositor::performCompositing detects that no windows have been damaged, it
will return early without servicing any frame events. Just trying to confirm
this and figure out the best way to get around the issue.

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