https://bugs.kde.org/show_bug.cgi?id=408083

--- Comment #2 from RafaMar <rafamar.mm...@gmail.com> ---
(In reply to emohr from comment #1)
> We had a lot of crashes due to not have a keyframe as default on the
> beginning of an effect. Why you can't inverting animaitons anymore due to
> this keyframe?

I imagined it was for dating, but it would not be better to forget about a
keyframe as default, if you do not need to animate, so there has to be a frame,
and if you have to cheer up, I'm sorry I can not move it. What I just said is
like this in all the applications I work with, Premiere, Sony Vegas, After
effects, Blender, Maya, Combustion, Particle illusion ... etc, if you do not
have to animate, there are no keyframes, when we animate the insert ... this
concept if you can integrate it would be a breakthrough in kdenlive.

Why can not I invest an animation? because simply because I can not move the
keyframe, since a very usual technique to animate an input and an output of an
object, whatever it is, is to make the input as a clip the development another
and the output is not more than the same clip of the entrance where the
keyframe of the beginning has been taken to the end and the one of the end to
the beginning. Look at the image that I have attached.

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