https://bugs.kde.org/show_bug.cgi?id=406180

--- Comment #41 from Erik Kurzinger <ekurzin...@nvidia.com> ---
It might be quicker for you to submit the Qt patch if you don't mind. We need
to go through some bureaucracy at NVIDIA to get approval before contributing to
open source projects which can delay things a bit.

It should be possible to detect a PRIME setup using RandR, specifically the
XRRGetProviderResources and XRRGetProviderInfo calls. If we're using the NVIDIA
driver for OpenGL, but the NVIDIA-0 provider doesn't advertise the "sink
output" capability, that should be sufficient to infer a PRIME system.

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