https://bugs.kde.org/show_bug.cgi?id=406180
--- Comment #41 from Erik Kurzinger <ekurzin...@nvidia.com> --- It might be quicker for you to submit the Qt patch if you don't mind. We need to go through some bureaucracy at NVIDIA to get approval before contributing to open source projects which can delay things a bit. It should be possible to detect a PRIME setup using RandR, specifically the XRRGetProviderResources and XRRGetProviderInfo calls. If we're using the NVIDIA driver for OpenGL, but the NVIDIA-0 provider doesn't advertise the "sink output" capability, that should be sufficient to infer a PRIME system. -- You are receiving this mail because: You are watching all bug changes.