https://bugs.kde.org/show_bug.cgi?id=406918

--- Comment #9 from Allan Sandfeld <k...@carewolf.com> ---
I can't see that deadlock when breaking in gdb, but if I enable debug logging
for qt.scenegraph.time.renderloop I get output like this:

qt.scenegraph.renderloop:                     (RT) - rendering started
qt.scenegraph.renderloop:                     (RT) - rendering done
qt.scenegraph.renderloop:                     (RT) - wake Gui after initial
expose
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in
13148ms, sync=0, render=0, swap=13148 - (on render thread)

So it waits 13 seconds apperently doing gl->swapBuffer()

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