https://bugs.kde.org/show_bug.cgi?id=406918
--- Comment #9 from Allan Sandfeld <k...@carewolf.com> --- I can't see that deadlock when breaking in gdb, but if I enable debug logging for qt.scenegraph.time.renderloop I get output like this: qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 13148ms, sync=0, render=0, swap=13148 - (on render thread) So it waits 13 seconds apperently doing gl->swapBuffer() -- You are receiving this mail because: You are watching all bug changes.