https://bugs.kde.org/show_bug.cgi?id=377309

--- Comment #14 from Nate Graham <n...@kde.org> ---
David, you didn't address any of my arguments. I will be happy to address the
new ones you introduced, and I hope you will take the time to do the same for
mine.

> If it looks like an icon it should behave like an icon.
Icons do not have a set, predictable behavior. An icon is a visual symbol that
is added to an interactive user interface element that supplies the behavior.
For example, icons can be found on pushbuttons, menu items, list items, status
indicators, and files or folders in a file manager. How these elements respond
to clicks depends on the UI element itself, not the presence, absence, or
appearance of an icon. Notably, Gwenview's thumbnail view respects the
single/double click settings without having any icons whatsoever (it has
thumbnails instead). The single/double click setting has nothing to do with
whether the element looks like a file or folder in Dolphin.

> A user approaching it doesn't know whether there's additional actions or not 
> when they're first mouse clicking.
This is precisely why the traditional appearance of pushbuttons is actually
buttonlike. The modern trend of making pushbuttons borderless is what generates
this confusion. A button with an icon in it that actually looks like a button
produces no confusion regarding what it is or how you're supposed to click it.

Regardless, there's a simple solution to this issue that does not require
changing the visual appearance of anything that's single-clickable: make the
mouse cursor use a finger cursor when hovered over it. That's the entire point
of the finger cursor: it says, "this will open something new or take you
somewhere else when you click". It's a visual cue that was invented precisely
to alleviate the potential confusion regarding how many times you need to click
on something.

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