https://bugs.kde.org/show_bug.cgi?id=399686
David Edmundson <k...@davidedmundson.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |NOT A BUG Status|REPORTED |RESOLVED CC| |k...@davidedmundson.co.uk --- Comment #1 from David Edmundson <k...@davidedmundson.co.uk> --- Relevant API to do it natively is QSGTextureProvider *QQuickItem::textureProvider() const Never done it before, but it doesn't seem too difficult. We generate QSGTextures elsewhere in that same code; we just need to make this interim class. But in any case, what you're looking for is ShaderEffectSource which will work for any item(s). Not as performant as the above as it effectively renders then captures the content, but it's fine for small cases. -- You are receiving this mail because: You are watching all bug changes.