https://bugs.kde.org/show_bug.cgi?id=335725

David Edmundson <k...@davidedmundson.co.uk> changed:

           What    |Removed                     |Added
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                 CC|                            |k...@davidedmundson.co.uk

--- Comment #4 from David Edmundson <k...@davidedmundson.co.uk> ---
It's clearly intentional, there's a whole code path to try and prevent updating
activities whilst the menu is open. 

I think it's trying to prevent the main window changing too.

That code path is broken, we inhibit calling updateVisibility till the menu
closes.

However Scene::Window::isVisible also checks. Possibly a later addition.

This means the main window hides, but not properly as we didn't call
updateVisibility to repaint the damaged areas. Hence the flickering.


UserActions also doesn't unlock the blocker properly.

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