https://bugs.kde.org/show_bug.cgi?id=398056
Friedrich W. H. Kossebau <kosse...@kde.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fab...@ritter-vogt.de --- Comment #15 from Friedrich W. H. Kossebau <kosse...@kde.org> --- (In reply to Christoph Feck from comment #13) > What exactly is the difference between Qt::AA_UseHighDpiPixmaps and > Qt::AA_EnableHighDpiScaling, and should both be enabled for proper HiDPI > support? Most applications I see only set the former property. Good question. Not exactly sure, but I would bet both should be set for really good looking UI currently for our legacy-based applications like KDevelop, which rely on code done around low-dpi pixel sizes (think icon sizes referring to 16, 32 or 64 pixels per dimension), as still relied on in all(?) the QtWidget-based KDE Frameworks modules. >From what I understood by reading the docs, Qt::AA_EnableHighDpiScaling cares for scaling any QPainter commands and other pixel-based geometries. While Qt::AA_UseHighDpiPixmaps makes sure that pixmaps which are rendered for the unscaled pixel sizes are internally prepared for the real pixels sizes when rendered in the end onto the real display. But we indeed should consult some experts, not putting my hand here close to any fire. (Adding fvogt as potential expoert to cc: list) Fabian, can you tell more? (In reply to Saverio from comment #9) > Oh, ok. Sorry, I didn't understand xD > So, I'll wait other possible solutions, thanks anyway :) Saverio, as Kevin asked and linked, please test the Nigthly build of the Windows version created after my commit. My fix was done as blind fix, just done based on documentation and given it did not break things for me on my lowdpi system :) -- You are receiving this mail because: You are watching all bug changes.